![]() More commonly referred to as Lis on the Discord, Lis is an animal concept artist, having done many of the more recent skin and animal concepts, such as for Styracosaurus, Nasutoceratops, and Deinocheirus. ![]() Known as kevindperera6 on Discord, or just Kevin, he is one of the founding members of Prehistoric Kingdom and is one of the programmers, along with Seth, Matthew, and Mau. ![]() One of the more recent additions to the team, having joined in 2019, Seth, known as VirtusH on the Discord, is one the programmers on the team and is responsible for the hugely impressive fur shader seen on the feathered dinosaurs and mammals ingame, as well as the water painting system. Referred to as MH6 on Discord, Matthew is one of the founding members of Prehistoric Kingdom and is one of the leading programmers on the team, having worked extensively on the AI for the animals and guests, as well as the fencing and pathing systems. ![]() Known as Edson Kashi on the Discord, Caio is a character artist who joined the team in 2020, having designed the human models for ingame, including the guest models and what will likely be the rangers and staff that run the park. MartinK handles the structural concept art along with Nathan. Occasionally seen on the discord as CT Cheung, Cheung models and textures animals along with Cindy. She is also the creator of the esteemed catfish the Discord has come to adore. Her ArtStation can be found here and contains many renders of the high quality models that can be found ingame. Now, Cindy focuses on the creature assets, sculpts, and textures of the animals within Prehistoric Kingdom. Referred to as Raggo3D on the public discord, Cindy has done much of the concept art for animals prior to Camila joining the team. Nano is well known for some of the tracks from the Minecraft Mod, Fossils and Archaeology. His soundcloud can be found here and includes much of the music from ingame. On his freetime, he is also a major Spider-Man enthusiast and regularly patrols the neighborhood. Beyond his sound design, Nano also designs much of the user interface for the game and serves as the editor for the team, having composed and edited the trailer. Most commonly referred to as Nano, Nano is the sound designer for Prehistoric Kingdom, having designed many of the sounds for the animals ingame as well as the music for both the game and its promotional media, such as the trailer. Beyond that, Nathan is also a level designer along with Mau, having designed the generation system formerly used for the island maps as well as designing the foliage ingame. One of the founding members of the project, Nathan is also one of the animators for the game, having done the animations for animals such as the Microraptor. Nathan, also referred to NootNoot on the Discord, leads the structure modeling portion of Prehistoric Kingdom, having designed, modeled, and updated the various buildings within the game. Many refer Mau as a "Creative Director" due to his role as the founder of Prehistoric Kingdom and his continued effort in directing the project. ![]() More commonly known as Mau, Maurizio is the de facto "Lead Developer" of Prehistoric Kingdom, having taken on a number of responsibilities in the creation of the game, such as having designed a number of the old concept arts behind many of the animals ingame, animated many of the animals, extensive level design, and some programming. ![]()
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